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sweng-gamedev@midnightryder.com
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Sweng-Gamedev Digest, Vol 76, Issue 1
started 2016-02-01 19:17:08 UTC
2016-02-01 19:17:08 UTC
Jérémy Masson
1
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How to do complex graphics output efficiently?
started 2016-01-29 13:31:57 UTC
2016-01-29 17:40:19 UTC
comp4k678
0
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garethmcox@gmail.com has indicated you're a friend. Accept?
started 2015-06-28 00:52:46 UTC
2015-06-28 00:52:46 UTC
garethmcox@gmail.com
1
reply
Cross-platform development language choice
started 2013-12-17 01:24:51 UTC
2013-12-17 03:17:01 UTC
Steven Craft
23
replies
Moderator Announcement: SWEng-GameDev on Facebook & Google Plus!
started 2013-09-12 11:19:36 UTC
2013-10-16 22:46:33 UTC
OvermindDL1
1
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Sweng-Gamedev Digest, Vol 73, Issue 2
started 2013-10-15 21:51:19 UTC
2013-10-16 00:07:24 UTC
Jon Frisby
0
replies
Hello
started 2013-03-31 04:35:58 UTC
2013-03-31 04:35:58 UTC
metanet software
0
replies
Sweng-Gamedev Digest, Vol 71, Issue 18
started 2013-03-30 05:11:39 UTC
2013-03-30 05:11:39 UTC
Gabriel Sassone
8
replies
On the benefits of reflection
started 2013-03-19 22:35:06 UTC
2013-03-20 11:48:45 UTC
Massimo Del Zotto
32
replies
Reflection in game engine (c++)
started 2013-03-14 23:09:30 UTC
2013-03-20 01:40:14 UTC
Douglas Cox
0
replies
Sweng-Gamedev Digest, Vol 71, Issue 2
started 2013-03-15 02:27:43 UTC
2013-03-15 02:27:43 UTC
Gabriel Sassone
0
replies
Ken K
started 2013-03-06 07:34:37 UTC
2013-03-06 07:34:37 UTC
Ken K
0
replies
metanet software
started 2013-02-21 15:56:38 UTC
2013-02-21 15:56:38 UTC
metanet software
8
replies
Question about dealing with content creation for large worlds
started 2012-11-25 02:50:02 UTC
2012-12-02 14:01:42 UTC
Jon Watte
5
replies
Physics, world representation
started 2012-06-11 12:54:32 UTC
2012-06-13 07:49:21 UTC
Jon Watte
28
replies
The entry competence level for graphics programmers
started 2011-09-20 19:32:55 UTC
2011-09-26 17:54:42 UTC
Sylvain Vignaud
5
replies
Question about large worlds and foating point precision.
started 2011-06-22 08:12:16 UTC
2011-06-23 06:38:42 UTC
Adrian Bentley
0
replies
AUTO: Kieran D'Archambaud is out of the office. (returning 27/06/2011)
started 2011-06-22 14:01:26 UTC
2011-06-22 14:01:26 UTC
K***@scee.net
2
replies
Creating enclosing convex meshes for AABB calculation
started 2011-06-07 05:52:29 UTC
2011-06-08 16:48:44 UTC
metanet software
0
replies
Sweng-Gamedev Digest, Vol 65, Issue 1
started 2011-06-08 02:46:02 UTC
2011-06-08 02:46:02 UTC
BRIAN LIVINGSTON
18
replies
Question about development of prototyping tools.
started 2011-04-20 10:26:25 UTC
2011-04-26 21:09:32 UTC
Hegarty, Joseph
21
replies
Architecting and programming a graphics engine in C++ & OpenGL
started 2011-03-18 17:52:32 UTC
2011-03-21 17:46:38 UTC
Tommy Brett
2
replies
Grass shadow on consoles
started 2011-01-19 20:48:26 UTC
2011-01-19 22:16:31 UTC
Thaddaeus Frogley
5
replies
Aggressive tracking in a newtonian simulation
started 2010-11-30 15:48:55 UTC
2010-12-03 01:52:33 UTC
Darren Grant
4
replies
[OT] Statistics forums/lists
started 2010-11-16 19:22:34 UTC
2010-11-20 06:40:41 UTC
Andrew Lowe
43
replies
Data oriented programming
started 2010-09-29 14:31:49 UTC
2010-10-21 14:22:05 UTC
Richard Fabian
6
replies
Merging Visual Studio Project Files (again)
started 2010-08-11 20:15:55 UTC
2010-09-08 06:53:57 UTC
Brian Richardson
0
replies
very basic question - tessellation and fewer vertices than I started
started 2010-07-25 03:32:21 UTC
2010-07-25 03:32:21 UTC
Misha Koshelev
18
replies
Breaking matchmaking deadlocks
started 2010-07-08 07:50:25 UTC
2010-07-17 07:29:55 UTC
Blair Holloway
2
replies
State Object / Process Object design
started 2010-07-12 09:06:00 UTC
2010-07-13 00:07:28 UTC
Thatcher Ulrich
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